Recent Episodes

Most recent episodes from all monitored podcasts.

Showing 161-170 of 1641

After Pulse: Playing DevRel's Advocate thumbnail

Community Pulse

After Pulse: Playing DevRel's Advocate

12 Jun 2026

Strategies for advocating community-driven initiatives in companies involve balancing constructive feedback with collaboration, cross-departmental coordination, aligning messaging with company reputation, managing differing incentives, addressing communication challenges, fostering shared responsibility, senior accountability for systemic issues, overcoming biases, and leveraging collaborative learning for growth.

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Do CIOs need to create an Enterprise AI Harness? thumbnail

The Reasoning Show

Do CIOs need to create an Enterprise AI Harness?

12 Jun 2026

Strategies for sustainably integrating AI in enterprises focus on standardized frameworks, scalable resources like MaaS and GPU pools, semantic routing, and governance balancing innovation with control, while addressing challenges in harmonizing flexibility, domain expertise, and consistency through centralized systems and adapting legacy structures.

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613: Preserving Companies and Design with Andy Budd thumbnail

Giant Robots

613: Preserving Companies and Design with Andy Budd

11 Jun 2026

ClearLeft's transformation from a traditional UX/UI agency to an employee-owned entity highlights challenges of preserving independence amid corporate acquisition risks, while broader industry trends reveal the impact of AI on design workflows, the decline of artisanal design, ethical concerns, evolving designer roles, and shifting startup priorities toward go-to-market strategies.

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Developing Multiplayer Games in Godot thumbnail

Software Engineering Daily

Developing Multiplayer Games in Godot

11 Jun 2026

Domekeeper, a minimalist tower defense game evolved from a Ludum Dare jam, faces significant multiplayer development challenges including latency, cheating prevention, server costs, and synchronization issues, with developers addressing these through Godot 4, custom network state management, and community-driven multiplayer design over public lobbies.

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Showing 161-170 of 1641